Proteus(TM) Card List Wizards of the Coast, Inc. (Released September 1996) 154 Cards Total (44 Rares, 44 Uncommons, 66 Commons) * 77 Corp Cards (10 Agenda, 35 ICE, 8 Operations, 11 Nodes, 13 Upgrades) * 77 Runner Cards (23 Programs, 26 Prep, 21 Resources, 7 Hardware) Other Netrunner lists available: Runner v1.0, Corp v1.0 Key: [X] - Number of Bits A: - Action * - Subroutine X T - Cost to Trash [T] - Trash MU - Memory Units n/a - Not Applicable ****Corporation Cards**** -Agenda (Corp)- Card Title: AI Board Member Card Type: Agenda-Research-AI-Random Card Text: You may gain an action during each of your turns. At the start of each of your turns, roll a die to see what the action will be for that turn, and then decide whether to take it. On a 1, you may use the action only to install a card; on a 2 or 3, only to gain 1; on a 4, 5, or 6, only to draw a card. Diff./Agenda: 5/3 Artist: Moebius Rarity: Rare Card Title: Charity Takeover Card Type: Agenda-Black Ops-Bad Publicity Card Text: Gain [9] and 1 Bad Publicity point. If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time. Diff./Agenda: 4/1 Artist: Matt Wilson Rarity: Common Card Title: Corporate Headhunters Card Type: Agenda-Asset Card Text: Whenever Corporate Headhunters successfully does damage, Runner 's hand size is reduced by 1. A: Do 1 meat damage. Use this ability only if Runner is tagged. Diff./Agenda: 5/3 Artist: Rick Berry Rarity: Common Card Title: Fetal AI Card Type: Agenda-Asset-AI-Ambush Card Text: When Runner accesses Fetal AI, do 2 Net damage, even if it is not installed. Ignore this effect if Runner accesses Fetal AI from the Archives. If Fetal AI is accessed from R&D, Runner must show it to you. Runner must pay 2 to steal Fetal AI, in addition to any other costs. Diff./Agenda: 5/3 Artist: Rick Berry Rarity: Rare Card Title: Marked Accounts Card Type: Agenda-Gray Ops-Ambush Card Text: When Runner accesses Marked Accounts, give Runner a tag, even if it is not installed. If Marked Accounts is accessed from R&D, Runner must show it to you. Diff./Agenda: 4/2 Artist: Doug Shuler Rarity: Common Card Title: Please Don't Choke Anyone Card Type: Agenda-Gray Ops Card Text: For each 1 damage you successfully do, you may choose instead to prevent that damage and put a PDCA counter on Please Don 't Choke Anyone. PDCA counter: Gain an action. Use this ability only once per turn and only during your turn. Diff./Agenda: 4/2 Artist: Pete Venters Rarity: Rare Card Title: Project Venice Card Type: Agenda-Asset Card Text: For every three advancement counters over Project Venice 's difficulty that are on Project Venice when you score it, gain an action during each of your turns. Diff./Agenda: 4/2 Artist: Mark Tedin Rarity: Common Card Title: Project Zurich Card Type: Agenda-Asset Card Text: For every two advancement counters over Project Zurich 's difficulty that are on Project Zurich when you score it, gain 1 at the start of each of your turns. Diff./Agenda: 3/2 Artist: Moebius Rarity: Common Card Title: Viral Breeding Ground Card Type: Agenda-Research-Ambush-Virus Card Text: When you score Breeding Ground, trash all cards installed in or on the fort Breeding Ground was installed in. When Runner accesses Breeding Ground, choose up to two programs for each advancement counter on Breeding Ground; Runner brings those programs into his or her hand. Diff./Agenda: 4/2 Artist: Michael Kellner Rarity: Common Card Title: World Domination Card Type: Agenda-Black Ops Card Text: Score an additional 4 agenda points when you score World Domination. Diff./Agenda: 12/3 Artist: Craig Hooper Rarity: Rare -ICE (Corporation)- Card Title: Brain Wash Card Type: Ice-Sentry-Black Ice-AP-Brainwipe Card Text: *Do 1 brain damage. Cost/Strength: 3/2 Artist: Doug Shuler Rarity: Common Card Title: Bug Zapper Card Type: Ice-Sentry-AP-Hellbolt Card Text: *Do 2 Net damage for each rezzed piece of ice installed outside Bug Zapper. *End the run. Cost/Strength: 6/2 Artist: Corey Macourek Rarity: Uncommon Card Title: Caryatid Card Type: Ice-Wall Card Text: *End the run. When you rez Caryatid, you may pay [1], above the rez cost, to make it a code gate instead of a wall. Cost/Strength: 7/5 Artist: Mike Kimble Rarity: Uncommon Card Title: Chihuahua Card Type: Ice-Sentry-AP-Hellhound Card Text: *Trace 1-If trace is successful, do 1 Net damage. Gain [2] when you rez Chihuahua. Cost/Strength: 0/0 Artist: Kevin Taylor Rarity: Common Card Title: Colonel Failure Card Type: Ice-Sentry-Killer Card Text: *Trash a program. *Trash a program. *Trash a program. *End the run. *End the run. Cost/Strength: 17/6 Artist: Mark Tedin Rarity: Rare Card Title: Coyote Card Type: Ice-Sentry-Watchdog Card Text: *For the remainder of the run, all further ice is encountered at +1 strength, unless Runner pays [2] while passing Coyote. Gain [3] when you rez Coyote. Cost/Strength: 0/3 Artist: Jonnie Wilder Rarity: Common Card Title: Credit Blocks Card Type: Ice-Sentry Card Text: *End the run. When you rez Credit Blocks, you may pay [1], above the rez cost, to make it a wall instead of a sentry. Cost/Strength: 6/3 Artist: James Allen Higgins Rarity: Common Card Title: Datacomb Card Type: Ice-Wall Card Text: *End the run. If Runner passes Datacomb, pay [1], or uninstall it and store it in HQ. Cost/Strength: 4/4 Artist: Kim Francisco Rarity: Common Card Title: Death Yo-Yo Card Type: Ice-Sentry-Black Ice-AP-Brainwipe Card Text: *Do 1 brain damage. *End the run. If Runner passes Death Yo-Yo, you may choose to uninstall it, store it in HQ, and gain [1]. Cost/Strength: 7/2 Artist: Norm Dwyer Rarity: Common Card Title: Digiconda Card Type: Ice-Sentry-AP-Sword Card Text: *Do 2 Net damage. *End the run. Pay [X], above the rez cost, when you rez Digiconda. X is Digiconda 's strength, and X cannot be greater than 6. Cost/Strength: 6/X Artist: David Ho Rarity: Uncommon Card Title: Dog Pile Card Type: Ice-Sentry-AP Card Text: *Do 1 Net damage for each rezzed piece of ice installed outside Dog Pile. *End the run. Dog Pile has +1 strength for each rezzed piece of ice installed outside it. Cost/Strength: 5/0 Artist: Doug Shuler Rarity: Uncommon Card Title: Food Fight Card Type: Ice-Sentry-DecKrash Card Text: Food Fight has one "*End the run" subroutine for every [2] you pay, above the rez cost, when you rez it. Cost/Strength: 4/3 Artist: Mark Rattin Rarity: Common Card Title: Galatea Card Type: Ice-Wall Card Text: *End the run. When you rez Galatea, you may pay [1], above the rez cost, to make it a code gate instead of a wall. Cost/Strength: 6/4 Artist: Jonnie Wilder Rarity: Common Card Title: Gatekeeper Card Type: Ice-Code Gate Card Text: Gatekeeper has one "*End the run" subroutine for every [2] you pay, above the rez cost, when you rez it. Cost/Strength: 3/4 Artist: Mark Poole Rarity: Common Card Title: Homing Missile Card Type: Ice-Sentry Card Text: *Trace x-If trace is successful, end the run, and Runner cannot make another run until Runner takes an action to pay [2]. Pay X, above the rez cost, when you rez Homing Missile. X is Homing Missile 's strength and trace limit, and X cannot be greater than 8. Cost/Strength: 4/X Artist: John Sledd Rarity: Uncommon Card Title: Hunting Pack Card Type: Ice-Sentry-Bloodhound Card Text: For each rezzed piece of ice installed outside Hunting Pack, Hunting Pack has one subroutine as follows: "*Trace 5-If trace is successful, give Runner a tag." Cost/Strength: 1/4 Artist: Norm Dwyer Rarity: Uncommon Card Title: Iceberg Card Type: Ice-Wall Card Text: *Do 1 Net damage. *[2]: Iceberg has one "*End the run" subroutine for the present encounter. Use this ability only when Runner encounters Iceberg. Cost/Strength: 4/4 Artist: Mark Tedin Rarity: Rare Card Title: Lesser Arcana Card Type: Ice-Sentry Card Text: *End the run. When you rez Lesser Arcana, you may pay 1, above the rez cost, to make it a wall instead of a sentry. Cost/Strength: 7/4 Artist: Kino Rarity: Common Card Title: Marionette Card Type: Ice-Sentry-Killer Card Text: *Trash a program. *End the run. If Runner passes Marionette, pay [1], or uninstall it and store it in HQ. Cost/Strength: 3/0 Artist: Mark Rattin Rarity: Common Card Title: Mastermind Card Type: Ice-Sentry-Black Ice-AP-Zombie Card Text: *Do 1 brain damage for each rezzed piece of ice installed outside Mastermind. *End the run. Mastermind has +1 strength for each rezzed piece of ice installed outside it. Cost/Strength: 7/0 Artist: Kino Rarity: Uncommon Card Title: Minotaur Card Type: Ice-Sentry Card Text: For each rezzed code gate or wall installed outside Minotaur, Minotaur has one "*End the run" subroutine. Cost/Strength: 6/4 Artist: Craig Hooper Rarity: Uncommon Card Title: Misleading Access Menus Card Type: Ice-Code Gate Card Text: *End the run unless Runner pays [1]. Gain [3] when you rez Misleading Access Menus. Cost/Strength: 0/1 Artist: Mike Kimble Rarity: Common Card Title: Mobile Barricade Card Type: Ice-Wall Card Text: *Do 1 Net damage. *End the run. [1]: Move Mobile Barricade and insert it in a different position on this data fort. Use this ability only at the start of a run on this data fort. You may use this ability even if Mobile Barricade is unrezzed, in which case, you reveal it. Cost/Strength: 6/3 Artist: Michael Kellner Rarity: Rare Card Title: Riddler Card Type: Ice-Code Gate Card Text: [2]: Riddler has one "*End the run" subroutine for the present encounter. Use this ability only when Runner encounters Riddler. Cost/Strength: 2/4 Artist: Daniel Gelon Rarity: Common Card Title: Roadblock Card Type: Ice-Code Gate-Random Card Text: *End the run. When Runner encounters Roadblock, roll a die. On a 6, derez Roadblock, and Runner automatically passes it; otherwise, add the result to Roadblock 's strength for that encounter. Cost/Strength: 2/0 Artist: Daniel Gelon Rarity: Rare Card Title: Sandstorm Card Type: Ice-Wall Card Text: Sandstorm has one "*End the run" subroutine for every [2] you pay, above the rez cost, when you rez it. Cost/Strength: 4/4 Artist: Kim Francisco Rarity: Common Card Title: Scaffolding Card Type: Ice-Wall Card Text: *End the run. If Runner passes Scaffolding, you may choose to uninstall it, store it in HQ, and gain [1]. Cost/Strength: 2/0 Artist: Kim Francisco Rarity: Common Card Title: Snowbank Card Type: Ice-Wall Card Text: *End the run unless Runner pays [1]. Gain [3] when you rez Snowbank. Cost/Strength: 0/0 Artist: Doug Shuler Rarity: Common Card Title: Sphinx 2006 Card Type: Ice-Code Gate Card Text: *End the run. When you rez Sphinx 2006, you may pay [4], above the rez cost, to make it a sentry instead of a code gate. Cost/Strength: 6/5 Artist: Daniel Gelon Rarity: Uncommon Card Title: Sumo 2008 Card Type: Ice-Sentry Card Text: *End the run. When you rez Sumo 2008, you may pay [1], above the rez cost, to make it a wall instead of a sentry. Cost/Strength: 8/5 Artist: Mike Kimble Rarity: Uncommon Card Title: Toughonium(TM) Wall Card Type: Ice-Wall Card Text: *End the run. *End the run. *End the run. *End the run. Cost/Strength: 13/7 Artist: Craig Hooper Rarity: Rare Card Title: Tumblers Card Type: Ice-Code Gate Card Text: *End the run. If Runner passes Tumblers, you may choose to uninstall it, store it in HQ, and gain [1]. Cost/Strength: 5/4 Artist: Daniel Gelon Rarity: Common Card Title: Twisty Passages Card Type: Ice-Code Gate Card Text: *End the run. If Runner passes Twisty Passages, pay [1], or uninstall it and store it in HQ. Cost/Strength: 3/4 Artist: Daniel Gelon Rarity: Common Card Title: Walking Wall Card Type: Ice-Wall Card Text: *End the run. [1]: Move Walking Wall and insert it in a different position on this data fort. Use this ability only at the start of a run on this data fort. You may use this ability even if Walking Wall is unrezzed, in which case, you reveal it. Cost/Strength: 5/3 Artist: John Sledd Rarity: Common Card Title: Washed-Up Solo Construct Card Type: Ice-Sentry-Killer Card Text: *Trash a program unless Runner pays [1]. Gain [3] when you rez Washed-Up Solo Construct. Cost/Strength: 0/0 Artist: David Logan Rarity: Common - Operations (Corp) - Card Title: Corporate Guard(R) Temps Card Type: Operation Card Text: Pay two times [X] when you play Corporate Guard(R) Temps, to gain an action during each of your next X turns. Forfeit the next [X] you gain. Cost: 0 Artist: Craig Hooper Rarity: Uncommon Card Title: Credit Consolidation Card Type: Operation-Transactions Card Text: Gain [15]. Cost: 10 Artist: Doug Alexander Rarity: Common Card Title: Data Sifters Card Type: Operation Card Text: Play only if Runner trashed any nodes during his or her last turn. Give Runner a tag. Cost: 4 Artist: James Allen Higgins Rarity: Common Card Title: Emergency Rig Card Type: Operation-Transactions Card Text: Rez a piece of ice, at no cost. Put X Kludge counters on that piece of ice; X cannot be 0. At the start of each of your turns, remove a Kludge counter. Trash that piece of ice when the last Kludge counter is removed from it. Cost: [X] Artist: Romas Kukalis Rarity: Uncommon Card Title: Manhunt Card Type: Operation-Gray Ops Card Text: Play only if Runner attempted a run during his or her last turn. Trace 6-If trace is successful, give Runner one tag for each point by which your trace exceeded his or her link. Cost: 4 Artist: Thomas Gianni Rarity: Common Card Title: Rent-to-Own Contract Card Type: Operation-Transactions Card Text: Rez a piece of ice, at no cost. Put on that ice a number of Term counters equal to its rez cost. At the start of each of your turns, if you have at least [2], lose [2] and remove one of these Term counters; otherwise, put a Term counter on that piece of ice. Cost: 0 Artist: Doug Shuler Rarity: Uncommon Card Title: Schlaghund Pointers Card Type: Operation Card Text: Play only if Runner has attempted a run this game. Trace 3-If trace is successful, give Runner a tag. Pay [1], in addition to the normal cost, for each point of trace above 0. Cost: 6 Artist: Ciro Tota Rarity: Uncommon Card Title: Underworld Mole Card Type: Operation-Gray Ops Card Text: Play only if Runner installed any resources during his or her last turn. Trace 4-If trace is successful, trash a resource Runner installed during his or her last turn and give Runner a tag. Cost: 6 Artist: David Seeley Rarity: Common - Nodes/Upgrades (Corp)- Card Title: Bel-Digmo Antibody Card Type: Node-Ambush-Virus Card Text: Shuffle Bel-Digmo Antibody into R&D when it is rezzed. When Runner accesses Bel-Digmo Antibody from R&D, do 1 Net damage, and Runner must show it to you. Cost/Trash: 0/0 T Artist: Corey Macourek Rarity: Uncommon Card Title: Cybertech Think Tank Card Type: Node-Asset Card Text: You may advance Cybertech Think Tank before and after you rez it. Cybertech Think Tank advancement counter: Increase by 1 the meat damage dealt by another source. Cost/Trash: 1/3 T Artist: Rick Berry Rarity: Rare Card Title: Department of Misinformation Card Type: Node-Asset Card Text: You may rez Department of Misinformation when Runner attempts to expose a card. [1]: Prevent a card from being exposed. Cost/Trash: 0/4 T Artist: Doug Chaffee Rarity: Rare Card Title: Doppelganger Antibody Card Type: Node-Ambush-Virus Card Text: When Runner accesses Doppelganger Antibody, you may pay [2] to give Runner a Doppelganger counter, even if Doppelganger is not installed. Ignore this effect if Runner accesses Doppelganger from the Archives. Each Doppelganger counter causes Runner to lose [1] at the start of each of his or her turns. Runner may take an action to pay [4] to remove a Doppelganger counter. If Doppelganger is accessed from R&D, Runner must show it to you. Cost/Trash: 0/0 T Artist: David Ho Rarity: Common Card Title: Executive Boot Camp Card Type: Node Card Text: Discard a card at random: Gain [2]. Use this ability only during a run. At the end of the run, return to the bank any of the [2] you did not spend. Cost/Trash: 0/2 T Artist: Zak Plucinski Rarity: Rare Card Title: Government Contract Card Type: Node-Asset Card Text: You may advance Government Contract before and after you rez it. Government Contract advancement counter: Gain [3]. Use these bits only to pay for installing or rezzing cards. When the turn ends, return to the bank any of the [3] you did not spend. Cost/Trash: 2/2 T Artist: Doug Chaffee Rarity: Common Card Title: Herman Revista Card Type: Upgrade-Sysop Card Text: [0]: Rearrange the ice installed on this fort. Use this ability only at the start of a run on this data fort. Cost/Trash: 1/4 T Artist: Zak Plucinski Rarity: Uncommon Card Title: LDL Traffic Analyzers Card Type: Node-Asset Card Text: You may advance LDL Traffic Analyzers before and after you rez it. You may rez LDL Traffic Analyzers during a trace attempt. LDL Traffic Analyzers advancement counter: Gain [5]. Use this ability only during a trace attempt. When the trace attempt ends, return to the bank any of the [5] you did not spend. Cost/Trash: 0/4 T Artist: Mark Maxwell Rarity: Rare Card Title: Lesley Major Card Type: Upgrade-Sysop Card Text: Install Lesley Major only in a subsidiary data fort. [5]: Add two advancement counters, at no cost, to a card installed in this data fort. Use this ability only when Runner passes the last piece of ice on this fort, and only once per run. Cost/Trash: 0/0 T Artist: Randy Gallegos Rarity: Rare Card Title: Lisa Blight Card Type: Upgrade-Sysop Card Text: [1], Discard a card at random: Repeat one subroutine on a piece of ice on this fort, until the end of the run. Treat the copy of the subroutine as if it appeared immediately after the original subroutine. Use this ability only during a run. Cost/Trash: 0/2 T Artist: Phil Hale Rarity: Rare Card Title: Marcel DeSoleil Card Type: Upgrade-Sysop Card Text: [2], Trash the top two cards stored in R&D: Repeat one subroutine on a piece of ice on this fort, until the end of the run. Treat the copy of the subroutine as if it appeared immediately after the original subroutine. Use this ability only during a run. Cost/Trash: 0/2 T Artist: Phil Hale Rarity: Rare Card Title: Networked Center Card Type: Upgrade-Region-Asset Card Text: The difficulty of Gray Ops agendas installed in this fort is reduced by 1. Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones. Cost/Trash: 4/3 T Artist: Romas Kukalis Rarity: Rare Card Title: Obfuscated Fortress Card Type: Upgrade Card Text: At the start of a run on this fort, Runner must announce the number of bits he or she will spend during the run. Runner cannot spend more than this during that run. If Runner does not spend that many bits during that run, the Runner loses the remainder once the run is complete. You may rez Obfuscated Fortress at the start of a run on this fort. Cost/Trash: 4/0 T Artist: Mark Rattin Rarity: Rare Card Title: Panic Button Card Type: Upgrade Card Text: Install Panic Button only in HQ. [1]: Draw a card. Use this ability only during a run on HQ. Cost/Trash: 1/4 T Artist: Doug Shuler Rarity: Uncommon Card Title: Pattel Antibody Card Type: Node-Ambush-Virus Card Text: When Runner accesses Pattel Antibody, you may pay [3] to put a Pattel counter on all installed icebreakers, even if Pattel Antibody is not installed. Ignore this effect if Runner accesses Pattel Antibody from the Archives. Each Pattel counter on an icebreaker reduces its strength by 1. If Pattel Antibody is accessed from R&D, Runner must show it to you. Cost/Trash: 0/0 T Artist: Norm Dwyer Rarity: Uncommon Card Title: Pavit Bharat Card Type: Upgrade-Sysop Card Text: Install Pavit only in a subsidiary data fort. When you rez Pavit, uninstall all cards installed in this fort and store them in HQ. Install an equal number of cards from HQ in this fort. Rez Pavit only when Runner has passed the last piece of ice on this fort. Cost/Trash: 2/0 T Artist: Zak Plucinski Rarity: Rare Card Title: Rasmin Bridger Card Type: Upgrade-Sysop Card Text: After Runner passes each piece of ice on this fort, Runner must pay [1] or end the run. Cost/Trash: 4/2 T Artist: Brice Parker Rarity: Uncommon Card Title: Raymond Ellison Card Type: Upgrade-Sysop Card Text: Install Raymond Ellison only in a subsidiary data fort. [T]: Remove any number of advancement counters from cards installed in this data fort. Gain [3] for each advancement counter removed. Use this ability only during a run. At the end of the run, return to the bank any of the bits gained that you did not spend. Cost/Trash: 0/2 T Artist: Phil Hale Rarity: Uncommon Card Title: Research Bunker Card Type: Upgrade-Region-Asset Card Text: The difficulty of research agendas installed in this fort is reduced by 1. Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones. Cost/Trash: 4/3 T Artist: Brice Parker Rarity: Rare Card Title: Simon Francisco Card Type: Upgrade-Sysop Card Text: Install Simon Francisco only in R&D or HQ. During a run in which Simon is accessed, Runner accesses one less card stored in this fort. Cost/Trash: 3/3 T Artist: Randy Gallegos Rarity: Uncommon Card Title: Siren Card Type: Node Card Text: Rez Siren when you install it. Install Siren only if you can pay to rez it. [1]: Runner must make a run on the fort Siren is installed in, if possible, instead of on the fort he or she was originally going to make a run on. Use this ability only at the start of a run. Cost/Trash: 3/0 T Artist: David Logan Rarity: Uncommon Card Title: Stereogram Antibody Card Type: Node-Ambush-Virus Card Text: When Runner accesses Stereogram Antibody from the Archives, do 1 Net damage and shuffle Stereogram Antibody into R&D. Cost/Trash: 0/0 T Artist: John Sledd Rarity: Rare Card Title: Syd Meyer Superstores Card Type: Node-Asset Card Text: A: Trash a rezzed piece of ice. Gain [4]. Cost/Trash: 0/2 T Artist: Mike Kimble Rarity: Common Card Title: Weapons Depot Card Type: Upgrade-Region-Asset Card Text: The difficulty of Black Ops agendas installed in this fort is reduced by 1. Rez a region when you install it. Install a region only if you can pay to rez it. Only one region may be installed in each fort. Trash older ones. Cost/Trash: 4/3 T Artist: David Seeley Rarity: Rare ****Runner Cards**** -Programs (Runner)- Card Title: Armageddon Card Type: Program-Virus-Random-1 MU Card Text: After each successful run on R&D, you may choose to give the Corp a Doom counter instead of accessing cards from R&D. Each Doom counter forces the Corp to roll a die whenever it installs a card. On a 6, the card is trashed after it is installed, and the Corp removes a Doom counter. The Corp may remove all Virus counters at any time, but must then forgo its next three actions. Cost/Strength: 1/ n/a Artist: Mark Tedin Rarity: Rare Card Title: Big Frackin' Gun Card Type: Program-Icebreaker-Killer-1 MU Card Text: [6]: Break up to five sentry subroutines on a single piece of ice. [1]: +1 strength Cost/Strength: 2/7 Artist: Doug Shuler Rarity: Common Card Title: Black Widow Card Type: Program-Icebreaker-Killer-1 MU Card Text: [1]: Break sentry subroutine. [2]: +1 strength Choose an installed piece of ice when you install Black Widow. Black Widow gets +5 strength during each encounter with that piece of ice. Cost/Strength: 9/2 Artist: Doug Shuler Rarity: Uncommon Card Title: Boring Bit Card Type: Program-Icebreaker-Worm-1 MU Card Text: [2]: Break wall subroutine. [1]: +1 strength Cost/Strength: 6/5 Artist: Michael Kellner Rarity: Common Card Title: Bulldozer Card Type: Program-Icebreaker-Noisy-1 MU Card Text: [1]: Break wall subroutine. [2]: +1 strength If Bulldozer breaks all the subroutines of a wall, and the next piece of ice encountered during this run is a sentry, break one of the subroutines of that sentry, at no cost. Whenever you break a wall subroutine with Bulldozer, lose a total of [2] from stealth cards. Cost/Strength: 7/4 Artist: Michael Kellner Rarity: Uncommon Card Title: Corrosion Card Type: Program-Icebreaker-Worm-1 MU Card Text: [0]: Break wall subroutine. [1]: +1 strength Cost/Strength: 3/0 Artist: James Allen Higgins Rarity: Common Card Title: Crumble Card Type: Program-Virus-1 MU Card Text: After each successful run on HQ, give the Corp a Crumble counter. Two or more Crumble counters allow you trash, at no cost, any cards accessed from HQ, even if the cards cannot normally be trashed. The Corp may remove all Virus counters at any time, but must then forgo its next three actions. Cost/Strength: 3/ n/a Artist: Mark Rattin Rarity: Uncommon Card Title: Disintegrator Card Type: Program-2 MU Card Text: [2]: Derez a piece of ice and end your run. Use this ability only when you have just broken all the subroutines of that piece of ice and have successfully passed it. Cost/Strength: 6/ n/a Artist: Christopher Rush Rarity: Uncommon Card Title: Enterprise, Inc., Shields Card Type: Program-1 MU Card Text: [1]: Prevent up to 2 Net damage. [1]: Prevent 1 brain damage. Cost/Strength: 0/ n/a Artist: Mark Rattin Rarity: Common Card Title: Forward's Legacy Card Type: Program-Icebreaker-Killer-1 MU Card Text: [0]: Break sentry subroutine. At the start of each run, roll a die and add the result to Legacy 's strength for that run. Cost/Strength: 9/0 Artist: Mark Rattin Rarity: Uncommon Card Title: Fubar Card Type: Program-Icebreaker-Noisy-1 MU Card Text: [1]: Break a subroutine of the type chosen for Fubar. [2]: +1 strength [0]: Choose whether Fubar breaks code gates, sentries, or walls. Use this ability only once. Whenever you break an ice subroutine with Fubar, lose [1] from a stealth card. Cost/Strength: 10/3 Artist: David Logan Rarity: Uncommon Card Title: Garbage In Card Type: Program-Virus-1 MU Card Text: After each successful run on R&D, give the Corp a Garbage counter. Two or more Garbage counters allow you to trash, at no cost, any cards accessed from R&D, even if the cards cannot normally be trashed. The Corp loses two Garbage counters after any run during which this ability is used. The Corp may remove all Virus counters at any time, but must then forgo its next three actions. Cost/Strength: 3/ n/a Artist: Kevin Taylor Rarity: Uncommon Card Title: Highlighter Card Type: Program-Virus-1 MU Card Text: After each successful run on R&D, give the Corp a Highlighter counter. Each Highlighter counter after the first allows you to access an additional card from R&D whenever you access cards from R&D. The Corp may remove all Virus counters at any time, but must then forgo its next three actions. Cost/Strength: 3/ n/a Artist: Craig Hooper Rarity: Uncommon Card Title: Lockjaw Card Type: Program-1 MU Card Text: [T]: Give one of your icebreakers +2 strength for the remainder of this run. Use this ability only during an encounter with a piece of ice. Cost/Strength: 0/ n/a Artist: David Logan Rarity: Common Card Title: Morphing Tool Card Type: Program-Icebreaker-1 MU Card Text: [2]: Break a subroutine of the type last chosen for Morphing Tool. [1]: +1 strength [1], A: Choose whether Morphing Tool breaks code gates, sentries, or walls. When you install Morphing Tool, choose whether it breaks code gates, sentries, or walls. Cost/Strength: 10/4 Artist: Rick Berry Rarity: Uncommon Card Title: Redecorator Card Type: Program-Icebreaker-Killer-1 MU Card Text: [1]: Break up to two sentry subroutines on a single piece of ice. [3]: +1 strength Cost/Strength: 9/3 Artist: Mark Tedin Rarity: Common Card Title: Scaldan Card Type: Program-Virus-Bad Publicity-Random-1 MU Card Text: After each successful run on HQ, give the Corp a Scaldan counter. Each Scaldan counter forces the Corp to roll a die at the start of each of its turns. On a 5 or a 6, the Corp gains 1 Bad Publicity point. The Corp may remove all Virus counters at any time, but must then forgo its next three actions. If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time. Cost/Strength: 3/ n/a Artist: Norm Dwyer Rarity: Rare Card Title: Skeleton Passkeys Card Type: Program-Icebreaker-1 MU Card Text: [0]: Break code gate subroutine. [3]: +4 strength Cost/Strength: 3/1 Artist: Michael Kellner Rarity: Common Card Title: Skullcap Card Type: Program-1 MU Card Text: T: Prevent any amount of Net or brain damage. Cost/Strength: 0/ n/a Artist: Craig Hooper Rarity: Common Card Title: Taxman Card Type: Program-Virus-1 MU Card Text: After each successful run on HQ, give the Corp a Tax counter. Every two Tax counters cause the Corp to lose [1] at the start of each of its turns. The Corp may remove all Virus counters at any time, but must then forgo its next three actions. Cost/Strength: 3/ n/a Artist: James Allen Higgins Rarity: Uncommon Card Title: Vienna 22 Card Type: Program-Virus-1 MU Card Text: After each successful run on HQ, give the Corp a Vienna counter. Each Vienna counter allows you to access an additional card from HQ whenever you access cards from HQ. The Corp may remove all Virus counters at any time, but must then forgo its next three actions. Cost/Strength: 3/ n/a Artist: Kino Rarity: Uncommon Card Title: Viral Pipeline Card Type: Program-Virus-1 MU Card Text: After each successful run on Archives, HQ, or R&D, put a Socket counter in that data fort. Socket counter from Archives, Socket counter from HQ, and Socket counter from R&D: Give the Corp a Pipe counter. Each Pipe counter causes the Corp to forgo an action at the start of each of its turns. The Corp may remove all Virus counters at any time, but must then forgo its next three actions. Cost/Strength: 3/ n/a Artist: David Ho Rarity: Rare Card Title: Wrecking Ball Card Type: Program-Icebreaker-Noisy-1 MU Card Text: [0]: Break wall subroutine. [2]: +1 strength Whenever you break a wall subroutine with Wrecking Ball, lose [1] from a stealth card. Cost/Strength: 4/2 Artist: Doug Shuler Rarity: Common -Prep (Runner)- Card Title: All-Hands Card Type: Prep Card Text: Make a run on HQ. If run is successful, access three additional cards from HQ. You cannot use noisy icebreakers during the run. Cost: 3 Artist: Michael Kellner Rarity: Common Card Title: Blackmail Card Type: Prep Card Text: Make a run on HQ. If run is successful, do not access cards from HQ; instead, score 1 agenda point. Cost: 12 Artist: James Allen Higgins Rarity: Rare Card Title: Cruising for Netwatch Card Type: Prep Card Text: Gain [1] and draw two cards. Cost: 0 Artist: David Logan Rarity: Common Card Title: Decoy Signal Card Type: Prep Card Text: Make a run. Whenever you approach an unrezzed piece of ice during that run, expose it. You may jack out before the Corp decides whether to rez the ice. Cost: 0 Artist: John Sledd Rarity: Common Card Title: Demolition Run Card Type: Prep-Sabotage Card Text: Make a run. If run is successful, do not access cards; instead, trash all rezzed ice on the fort on which you just made a run, and the Corp gives you three tags. Cost: 4 Artist: John Sledd Rarity: Uncommon Card Title: Disgruntled Ice Technician Card Type: Prep-Sabotage Card Text: Make a run. After passing a piece of ice during this run, you may derez that ice and end your run if you broke all the subroutines of that ice. Cost: 2 Artist: Doug Chaffee Rarity: Uncommon Card Title: Drone for a Day Card Type: Prep Card Text: Gain [9] and the Corp gives you a tag. Cost: 4 Artist: Romas Kukalis Rarity: Common Card Title: Faked Hit Card Type: Prep-Bad Publicity Card Text: Give the Corp 1 Bad Publicity point. Take 2 brain damage. This damage cannot be prevented. If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time. Cost: 5 Artist: Randy Gallegos Rarity: Uncommon Card Title: Frame-Up Card Type: Prep-Bad Publicity Card Text: Play only if you made a successful run on both HQ and R&D this turn. Give the Corp 1 Bad Publicity point. Give the Corp 1 additional Bad Publicity point if you liberated or trashed any Black Ops cards during those runs. If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time. Cost: 2 Artist: Doug Chaffee Rarity: Rare Card Title: Hijack Card Type: Prep Card Text: Install a program or a piece of hardware. Gain [3], which you may use only to pay for its installation cost. Return to the bank any of the [3] you did not spend. Cost: 1 Artist: Thomas Gianni Rarity: Rare Card Title: Ice and Data Special Report Card Type: Prep Card Text: Expose up to five cards installed in or on a single data fort. Cost: 0 Artist: David Logan Rarity: Common Card Title: Identity Donor Card Type: Prep-Bad Publicity Card Text: Do not play Identity Donor as an action; instead, play it during the Corp 's turn when you would suffer meat damage. Prevent that meat damage and give the Corp 2 Bad Publicity points. If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time. Cost: 0 Artist: Debbie Hughes Rarity: Rare Card Title: Live News Feed Card Type: Prep-Bad Publicity Card Text: Make a run. If run is successful, the Corp gives you two tags, and you give the Corp 1 Bad Publicity point for each black ice you encountered during the run, 1 for each Black Ops card the Corp rezzed during the run, and 1 for each Black Ops agenda you liberated during the run. If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time. Cost: 0 Artist: Doug Chaffee Rarity: Rare Card Title: On the Fast Track Card Type: Prep Card Text: Gain [8] if you trashed an advertisement card this turn, or gain [6] if you trashed a transactions card this turn. Cost: 0 Artist: Paul Chadwick Rarity: Uncommon Card Title: Personal Touch, The Card Type: Prep Card Text: Put a +1 strength counter on an icebreaker. Cost: 4 Artist: Debbie Hughes Rarity: Common Card Title: Pirate Broadcast Card Type: Prep Card Text: Make a run on each data fort. Score 1 agenda point if all the runs are successful. Forgo your next action if any of the runs are not successful. Cost: 1 Artist: Ciro Tota Rarity: Rare Card Title: Poisoned Water Supply Card Type: Prep-Bad Publicity Card Text: Play only if you have at least two connections in play. Trash two connections. Give the Corp 1 Bad Publicity point. If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time. Cost: 4 Artist: Brice Parker Rarity: Rare Card Title: Prearranged Drop Card Type: Prep Card Text: The next time you access an agenda this turn, gain [6]. Cost: 0 Artist: David Seeley Rarity: Rare Card Title: Promises, Promises Card Type: Prep Card Text: The next time you access an agenda this turn, score 1 additional agenda point. Cost: 2 Artist: Doug Shuler Rarity: Rare Card Title: Reconnaissance Card Type: Prep Card Text: Make a run. Whenever the Corp rezzes a card during that run, gain [1]. Cost: 0 Artist: Douglas Shuler Rarity: Common Card Title: Remote Detonator Card Type: Prep-Sabotage Card Text: Play only if you made a successful run on a data fort this turn. Trash all rezzed ice on that fort, and the Corp gives you three tags. Cost: 7 Artist: Norm Dwyer Rarity: Uncommon Card Title: Rush Hour Card Type: Prep Card Text: Make a run on R&D. If run is successful, access three additional cards from R&D. You cannot use noisy icebreakers during the run. Cost: 3 Artist: John Sledd Rarity: Common Card Title: Senatorial Field Trip Card Type: Prep-Bad Publicity Card Text: Play only if the Corp rezzed a piece of Black Ice this turn. The Corp either derezzes that piece of ice or receives 2 Bad Publicity points. If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time. Cost: 1 Artist: Pete Venters Rarity: Rare Card Title: Stakeout Card Type: Prep Card Text: Gain [2] and draw one card. Cost: 0 Artist: Paul Chadwick Rarity: Common Card Title: Subliminal Corruption Card Type: Prep-Bad Publicity Card Text: Make a run. Give the Corp 1 Bad Publicity point for each advertisement you trash during the run. If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time. Cost: 2 Artist: James Allen Higgins Rarity: Uncommon Card Title: Test Spin Card Type: Prep Card Text: Search your stack for a program, and install it, at no cost. Shuffle your stack. If you install a program in this way, make a run. After the run, shuffle the program into your stack, unless it is no longer in play, in which case, lose [4] plus its installation cost. If this is more than the number of bits in your pool, suffer the difference in meat damage. Cost: 1 Artist: Mark Tedin Rarity: Rare Card Title: Weefle Initiation Card Type: Prep Card Text: Make a run. Prevent up to 7 damage during that run. Cost: 0 Artist: Rick Berry Rarity: Common - Hardware/Resources (Runner) - 28 cards- Card Title: Airport Locker Card Type: Resource-Hidden Card Text: [5], [T]: Search your stack for a program, and install that program, if you can. Shuffle your stack afterwards. You may use this ability during an encounter with a piece of ice. Hidden resources are installed face down, but are put into the trash face up. Cost: 0 Artist: Zak Plucinski Rarity: Rare Card Title: Back Door to Netwatch Card Type: Resource-Hidden-Bad Publicity Card Text: [3], [T]: Cancel the effect of a successful trace. Give the Corp 1 Bad Publicity point if the trace would have had an effect other than or in addition to giving you any tags. Hidden resources are installed face down, but are put into the trash face up. If the Corp has 7 or more Bad Publicity points, it loses the game, even if it fulfills victory conditions at the same time. Cost: 0 Artist: John Sledd Rarity: Rare Card Title: Back Door to Rivals Card Type: Resource-Base Link Card Text: [0]: Base link 2 [3]: +1 link Gain [1] whenever you successfully use Back Door to Rivals to avoid a trace. Use only one base link card for each trace attempt made against you. Cost: 2 Artist: Romas Kukalis Rarity: Common Card Title: Bargain with Viacox Card Type: Resource-Random Card Text: After the turn in which you install Viacox, you gain an action during each of your turns, which you must take if possible. Roll a die at the start of each of your turns to find out what the action is. On a 1, draw a card. On a 2, gain [1]. On a 3, make a run on R&D. On a 4, make a run on HQ. On a 5, make a run on a subsidiary data fort. On a 6, reveal a card to the Corp at random from your hand, and play or install that card. Cost: 3 Artist: Michael Kellner Rarity: Rare Card Title: Bolt-Hole Card Type: Resource-Hidden Card Text: [T]: Prevent 2 meat damage. Hidden resources are installed face down, but are put into the trash face up. Cost: 0 Artist: Doug Chaffee Rarity: Common Card Title: Chiba Bank Account Card Type: Resource-Hidden Card Text: [1], [T]: Gain [4]. You may use this ability whenever you pay any cost or penalty. Hidden resources are installed face down, but are put into the trash face up. Cost: 0 Artist: Matt Wilson Rarity: Common Card Title: Cortical Cybermodem Card Type: Hardware-Deck-Cybernetics Card Text: Provides +2 MU and +2 hand size. Put [2] from the bank on Cortical Cybermodem when it is installed. Use these bits only to pay for using icebreakers during runs. If you use any of these bits, replace them from the bank at the start of your next turn. Only one deck can be in play at a time. Trash any older decks. Cost: 11 Artist: Christopher Rush Rarity: Common Card Title: Cortical Stimulators Card Type: Hardware-Cybernetics Card Text: Prevents 1 Net or brain damage each turn. Cost: 1 Artist: Randy Gallegos Rarity: Common Card Title: Credit Subversion Card Type: Resource-Hidden-Sabotage Card Text: [T]: The Corp loses [3]. Use this ability immediately after a successful run on HQ. Hidden resources are installed face down, but are put into the trash face up. Cost: 0 Artist: David Logan Rarity: Uncommon Card Title: Death from Above Card Type: Resource-Hidden-Sabotage Card Text: [T]: Trash, at no cost, all cards installed in a subsidiary data fort, even if they cannot normally be trashed. Use this ability only when you have just successfully made a run on that fort, and before accessing cards from that fort. Hidden resources are installed face down, but are put into the trash face up. Cost: 0 Artist: Zak Plucinski Rarity: Rare Card Title: Deck, The Card Type: Hardware-Deck-Base Link Card Text: [0]: Base link 5 [1]: +1 link Provides +1 MU. Use only one base link card for each trace attempt made against you. Only one deck can be in play at a time. Trash any older decks. Cost: 11 Artist: Mark Tedin Rarity: Rare Card Title: Eurocorpse (TM) Spin Chip Card Type: Hardware-Chip Card Text: Put [2] from the bank on Spin Chip when it is installed. Spin Chip can have an icebreaker installed in it whose MU cost is no greater than 1. Use the bits on Spin Chip only to pay for using this icebreaker during runs. If you use any of these bits, replace them from the bank at the start of your next turn. Cost: 6 Artist: Doug Shuler Rarity: Uncommon Card Title: Expendable Family Member Card Type: Resource-Hidden Card Text: [1], [T]: Avoid receiving a tag. Hidden resources are installed face down, but are put into the trash face up. Cost: 0 Artist: Zak Plucinski Rarity: Common Card Title: Get Ready to Rumble Card Type: Resource-Connection-Hidden Card Text: [T]: The Corp discards two cards at random from HQ. Use this ability only when the Corp successfully does meat damage. Hidden resources are installed face down, but are put into the trash face up. Cost: 0 Artist: Kevin Taylor Rarity: Uncommon Card Title: HQ Mole Card Type: Resource-Hidden Card Text: [4], [T]: Access two additional cards from HQ. Use this ability only when accessing cards from HQ. Hidden resources are installed face down, but are put into the trash face up. Cost: 0 Artist: Phil Hale Rarity: Common Card Title: Liberated Savings Account Card Type: Resource-Hidden Card Text: [7], [T]: Gain [11]. You may use this ability whenever you pay any cost or penalty. Hidden resources are installed face down, but are put into the trash face up. Cost: 0 Artist: Phil Hale Rarity: Common Card Title: Lucidrine (TM) Drip Feed Card Type: Hardware Card Text: At the start of each of your turns, if there are two Drip counters on Drip Feed, remove all Drip counters from it and take 1 brain damage, which cannot be prevented; otherwise, put a Drip counter on Drip Feed and gain an action. Cost: 8 Artist: Paul Chadwick Rarity: Rare Card Title: Mercenary Subcontract Card Type: Resource-Hidden-Sabotage Card Text: [4], [T]: Trash, at no cost, one or more cards that you are currently accessing, even if those cards cannot normally be trashed. Hidden resources are installed face down, but are put into the trash face up. Cost: 0 Artist: Rick Berry Rarity: Uncommon Card Title: Precision Bribery Card Type: Resource-Unique Card Text: The Corp cannot create any new data forts. The Corp may trash Precision Bribery by taking an action to pay [4]. Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all but one. Cost: 0 Artist: Debbie Hughes Rarity: Uncommon Card Title: R&D Mole Card Type: Resource-Hidden Card Text: [4], [T]: Access two additional cards from R&D. Use this ability only when accessing cards from R&D. Hidden resources are installed face down, but are put into the trash face up. Cost: 0 Artist: Rick Berry Rarity: Common Card Title: Runner Sensei Card Type: Resource-Base Link-Position Card Text: [2]: Base link 4 [2]: +1 link Gain [1] whenever you successfully use Runner Sensei to avoid a trace. Use only one base link card for each trace attempt made against you. Cost: 4 Artist: Randy Gallegos Rarity: Common Card Title: Simulacrum Card Type: Resource-Connection-Hidden Card Text: [T]: Pass a piece of AP ice. You may use this ability during an encounter with a piece of ice. Hidden resources are installed face down, but are put into the trash face up. Cost: 0 Artist: Kino Rarity: Rare Card Title: Streetware Distributor Card Type: Resource-BBS-Position Card Text: Take [1] from Streetware Distributor, if it has any bits, at the start of each of your turns. A: Put [3] from the bank on Streetware Distributor. Cost: 1 Artist: Matt Wilson Rarity: Common Card Title: Sunburst Cranial Interface Card Type: Hardware-Deck-Cybernetics-Stealth Card Text: Provides +1 MU and +1 hand size. Put [1] from the bank on Cranial Interface when it is installed. Use this bit only to pay for using icebreakers during runs, but not for using noisy icebreakers. If you use the bit, replace it from the bank at the start of your next turn. Only one deck can be in play at a time. Trash any older decks. Cost: 5 Artist: Craig Hooper Rarity: Common Card Title: Swiss Bank Account Card Type: Resource-Hidden Card Text: You may use the following abilities whenever you pay any cost or penalty. [T]: Gain [2]. [3], [T]: Gain [6]. Hidden resources are installed face down, but are put into the trash face up. Cost: 0 Artist: Debbie Hughes Rarity: Common Card Title: Time to Collect Card Type: Resource-Hidden Card Text: [T]: Prevent one or more of your other installed resources from being trashed. Use this ability only during the Corp 's turn. Hidden resources are installed face down, but are put into the trash face up. Cost: 0 Artist: Doug Chaffee Rarity: Rare Card Title: Wired Switchboard Card Type: Resource-Hidden Card Text: [T]: +3 link. Use this ability only after you and the Corp have revealed how much each of you spent on the trace attempt. Hidden resources are installed face down, but are put into the trash face up. Cost: 0 Artist: Debbie Hughes Rarity: Common (C) 1996 Wizards of the Coast, Inc. Cyberpunk 2020, Cyberpunk, and Netrunner therein are trademarks of R. Talsorian Games, Inc. Copyrights in certain text, graphic designs, characters, and places derived from Cyberpunk 2020(R) are the property of R. Talsorian Games, Inc., and are produced under license to Wizards of the Coast, Inc. Deckmaster, WIZARDS OF THE COAST, and Proteus are trademarks of Wizards of the Coast, Inc.